We said we’d be back with more, so here we are back with more: issue 3 of Wireframe, the magazine that lifts the lid on video games.

From the ashes
Our third issue sees the now-established mix of great features, guides, reviews, and plenty more beyond that. Headlining it all is our sit-down chat with Julian Gollop about his upcoming strategy title Phoenix Point, with the X-Com creator waxing lyrical about Rebelstar, Chaos, and the secret of great AI.
We also take a look at the careers of amateurs-turned-pros, checking out the modders who went legit and getting input from those who’ve made the jump from doing it for fun, to doing it for fun and money.

And it doesn’t stop there
We’re investigating Thrunt XL, the indie game made without typing a single line of code; Terry Cavanaugh tells us about his unconventional new rogue-like Dicey Dungeons; and veteran game developer Howard Scott Warshaw … // Read more: original article.