Should I go for the Power Orb, which would give my character mana and a chance to launch more attacks before the end of the turn? Or is it a better idea to avoid all enemy attacks by using my entire movement reserve? I chose the latter. I already dealt a lot of damage this turn, and I want to preserve my health, even if it means a longer fight.
The constantly shrinking combat area can be a problem with this strategy. All enemy attacks miss but they crowd around me, meaning my avatar can smash and eliminate one of them and then bonk two skeletons with targets on their heads. I also activate a shield, a useful bit of protection, and pick up another power orb. But my main foe, Janus the Malformed, will reach me with an area-of-effect attack.
A few demon heads spawn and I start to think that trading some movement range for extra attack wasn’t a great idea. A few bonks and a jumping strike destroy more skeletons. But there are enough left that I will only have 2 hit poi… (read more)

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